A story of how computer games created a global community
However, this is the first game produced by Richard Garriott, the man who built the first commercially successful massively multi-player game.
Akalabeth would eventually morph into Ultima, launching a franchise of games that built — and then changed — the gaming landscape.
This is the original packing. Long before the days of fancy boxes, high-tech graphics, and massive marketing budgets, computer game makers did this all by hand. The games were as much about your imagination (and the story conceptualized by the basic artwork) as they were about what happened in game.
In other words: it was a lot like Dungeons & Dragons.