The story of how computer games became a global virtual community
Dungeons & Dreamers: The story of how computer games became a global virtual community, just like the title suggests, chronicles the rise of the computer gaming culture from the early seventies through the present.
But the story is more than a chronology of game development.
In 1974, Gary Gygax and Dave Arneson published the tabletop game Dungeons & Dragons, a fantasy role-playing game that put players at the center of an interactive story. Unbeknownst to the two developers, their game would help ignite the computer game revolution just a few years later as D&D players tried to replicate their experiences on the new digital platform.
The game was a mix of imagination, storytelling, and social interactions played in small groups. The intimate setting and the interactive nature of the game meant that no two adventures were ever the same. Those two forces — D&D and the computer game developers inspired by it — have created rich, virtual spaces where people not only played, but also found friendship.